Explorations in sculpting stylized weapons.
Concepts/references used are from Allods Online and World of Warcraft, I do not own them and did not work on these games.
Tools used: Blender, Photoshop, ZBrush, xNormal. Rendered in Marmoset Toolbag.
Explorations in sculpting stylized weapons.
Concepts/references used are from Allods Online and World of Warcraft, I do not own them and did not work on these games.
Tools used: Blender, Photoshop, ZBrush, xNormal. Rendered in Marmoset Toolbag.