Skills
- high- and lowpoly asset creation in Blender, Maya, and 3DS Max
- tools creation in Blender and Houdini
- stylized texture painting in Photoshop and 3D Coat
- texture map creation in Substance Painter and Designer
- highpoly sculpting in ZBrush
- map baking in xNormal and Marmoset Toolbag
- material authoring, setdressing, and lighting in Unity, Unreal, and Marmoset Toolbag
- concepting props and environments in Photoshop and Sketchbook Pro
Experience
Blizzard Entertainment - Overwatch 2
Senior 3D Artist (Apr 2022 - Present)
- Converted design blockouts to final art on PvP maps with major contributions to Antarctic Peninsula, Suravasa, Samoa, and Runasapi.
- Created and placed a wide range of 3D assets including architecture, organics, backdrops, props, and hero ability models.
- Identified opportunities to modernize environment workflows. Prototyped tools for artists in Blender and Houdini.
- Worked closely with level design and QA to optimize maps with a focus on memory reduction, FPS, and player experience.
- Collaborated with tech art and the engine team on improvements to our pipeline and proprietary engine.
Blizzard Entertainment - World of Warcraft
Senior 3D Artist (Feb 2021 - Apr 2022)
3D Artist (Dec 2017 - Feb 2021)
- Concepted, modeled, and textured plant, tree, and rock kits to fit the theme of each zone.
- Painted tiling terrain textures, skyboxes, and loading screen illustrations.
- Modeled, setdressed, and lit organic interiors using 3DS Max and proprietary tools.
- Lit exterior regions, defining how the world looks throughout the day-night cycle, during storms, and underwater.
- Worked with graphics programmers to design and document new shaders.
Demodern
3D Artist (Nov 2016 - Oct 2017)
- Created a modular housing kit for a historic recreation of the German city of Ulm.
- Assembled the city in Unity including setdressing, terrain sculpting, particle effects, post effects, and lighting baked externally in Blender.
- Directed outsource artists in creating landmark buildings to a high degree of historical accuracy.
- Worked with the lead programmer to ensure a constant minimum framerate of 90 FPS in VR.
Goodgame Studios - 4th Floor
3D Artist (Spring 2014 - Summer 2016)
- Artist on a cancelled MOBA. Modeled, textured, and placed key regions of game levels in Unreal 4.
- With the environment art lead, created a style guide for a new IP that fit the art director’s vision.
- Documented the non-destructive, standardized workflow used by the art team to create stylized textures.
Tale of Tales
Environment Artist (Fall 2012 - Spring 2013)
- Created, lit, and decorated levels in Unity for the game prototype of An Empty World.
- Translated the distinctive graphic style of children’s book illustrators Meomi into realtime 3D.
Blizzard Entertainment
Environment Art Intern (Summer 2012)
- Modeled and textured game-ready props for the World of Warcraft expansion, Mists of Pandaria.
- Winner of the first Blizzard Student Art Contest.
Pixo Group (formerly Pixofactor)
Art Intern (Summer 2011)
- Modeled, unwrapped,and textured an iOS-spec 3D environment in under 50,000 tris.
- Created concept paintings for the iOS and Android game, Gaslight.
- Created hi-res props for a promotional 3D short film.
Education
Additional Classes
- CGMA Fundamentals of Architecture Design with Tyler Edlin, Feb 2016
- Gnomon Houdini 1 with Andres Berkstein, Sept 2023
- CGMA Procedural Modeling for Production in Houdini with Sean McEwan, Jul 2022
- CGMA - Plants and Vegetation for Games with Jeremy Huxley, Nov 2020
- Illustration mentorship with Garrett Hanna, Dec 2019
- CGMA - Fundamentals of Design with Tyler Edlin, Jul 2019
- Schoolism - Fundamentals of Lighting with Sam Nielson, Oct 2018
Savannah College of Art and Design
May 2012
- Master of Fine Art in Interactive Design and Game Development
- 4.0 GPA
Michigan State University, Honors College
December 2010
- Bachelor of Arts in Telecommunication, Information Studies & Media
- Bachelor of Fine Arts in Studio Art, graphic design concentration
- Game Design and Development Specialization
Awards
- 2012 - Winner of the first Blizzard Entertainment Student Art Contest
- 2012 - Reveal, Best Student-Created Game at Meaningful Play 2012
- 2011 - SCAD Entelechy Award for Best Character and Asset Design for the model “Pestilence"