Odds and ends I've made to help myself and others.
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How to Sync Preferences across Multiple Machines with Symlinks
Guide on how to sync your software prefs across multiple PCs using Windows symlinks and cloud storage. A huge timesaver for artists like myself who split their time between home and office.
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How to Auto-Transcribe Screen Recordings
Guide on how to to use freeware programs xShare and Vibe to auto-transcribe screen recordings. Great for recording meetings and capturing bugs.
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Maya to Blender
Make a Maya shelf button that immidiately exports your selection to a fresh Blender scene so you can model in something decent for a change.
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ZBrush Render Maps macro
ZBrush macro to render your Normal, Alpha, AO, Depth, Diffuse maps as .PSDs with a root name of your choice.
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Piglets
Lowpoly model. Comes with .blend, .obj, .FBX. 298 tris each, 256x256 color map. Free to use under CC-BY-4.0 license.
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Chickens
Lowpoly model. Comes with .blend, .obj, .FBX. 361 tris each, 256x256 color map. Free to use under CC-BY-4.0 license.
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Chinchillas
Lowpoly model. Comes with .blend, .obj, .FBX. 386 tris each, 256x256 color map. Free to use under CC-BY-4.0 license.
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Bird of Paradise and Iris
Lowpoly model. Comes with .blend, .obj, .FBX. 330 tris amd 256x256 color map for the orchid, 212 tris and 128x256 color map for the bird of paradise. Free to use under CC-BY-4.0 license.
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Chinese Painted Quail
Lowpoly model. Comes with .blend, .obj, .FBX. 332 tris each, 512x512 color map. Free to use under CC-BY-4.0 license.
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Wood Duck
Lowpoly model. Comes with .blend, .obj, .FBX. 444 tris, 512x512 color map. Free to use under CC-BY-4.0 license.
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Kingfisher
Lowpoly model. Comes with .blend, .obj, .FBX. 4482 tris, 512x512 color map. Free to use under CC-BY-4.0 license.
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Photoshop Ink Drip Custom Shapes
Set of 19 custom Photoshop shapes make by blowing ink through a straw and vectorizing the results. I made these in college and never found a use for them but I think they're cool so I'm sharing them here.
ZBrush Dynamash All Subtools macro
ZBrush macro to loop through all subtools, dynamesh them at a resolution of 512, and store a morph target. Edit it to change your preferred resolution.