I’m an 3D environment and tech artist with 15+ years experience developing video games. My goal is to create original, compelling virtual worlds in a setting that values creativity and personal growth.


As an environment artist I specialize in stylized 3D with a focus on handcrafted assets and modular worldbuilding. I’ve worked in Unreal 4 and 5 as well as proprietary engines.


As a tech artist I foucus on nondestructive workflows and writing tools in Blender, Photoshop, and Houdini. I also have some experience with rigging, shaders, and pipelines.


In my free time I enjoy street photography, life drawing, and playing lots and lots of indie games.

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